
A MESSAGE FROM THE FOUNDER
A BEHAVIORAL MARKET GAME · AGES 13+
Market Mayhem turns pressure, patience, and crowd behavior into something you can play. No real money. No stock picks. Just decisions—and the consequences they create.
39 CANDLES · 7.5 SECONDS EACH · ONE COMPLETE MARKET DAY
ACTUAL BETA CAPTURE · NO REAL MONEY · NO STOCK PICKS

A MESSAGE FROM THE FOUNDER
The clock, the crowd, and the scoreboard make every second count.
Resist the noise. Wait, observe, and choose your moments.
You are not the only one deciding. Together, players move the market.
THE RUN
Every player receives the same market day, the same clock, and the same opening conditions.
Buy, sell, hold, or choose chaos while the price and the crowd answer back.
The run settles at your close. The result shows what your decisions created—without real money.
THE LESSON
Pressure changes behavior. A good idea made in panic can still become a bad decision.
Patience is an action. Not pressing a button can be the clearest decision on the board.
The crowd is part of the market. Players do not merely watch the price; together, they become it.
Consequences belong at the close. The full run—not one lucky candle—reveals the quality of the process.
FOR THE GROWN-UPS
This is a market game built to make behavior visible—not a brokerage simulator, a stock-picking lesson, or a promise about returns.
Players use a closed educational simulation with no real money. The useful conversation begins after the bell: What made you rush? When did you wait? Did the crowd change your mind?
READ THE FAMILY & CLASSROOM FAQ →AGES 3–18
Market Mayhem is the pressure test near the top of a longer path. The books begin with one clear idea and grow with the learner.
Prices change. Waiting matters. Every choice has a cost.
Patterns guide attention without promising the future.
Understand value, risk, and what it means to own a piece.
Practice discipline while the clock, crowd, and score push back.
THE BOOKS · THE FOUNDATION

Book One · Ages 3–5

Book Two · Ages 5–6

Book Three · Ages 7–8

Book Four · Ages 8–10

Book Five · Ages 9–13

THE GRAPHIC NOVEL · AGES 14+
THE DESKTOP BETA
THE PLAIN ANSWERS
No. Market Mayhem is an educational simulation. There is no real money, no brokerage account, and no stock-picking advice.
The game makes pressure, patience, and crowd behavior visible. Players see how their own decisions and the group’s decisions shape a complete simulated market day.
The game-first experience is designed for ages 13 and up. KeepMore’s broader educational path begins with picture books for younger learners and grows through comics, courses, and games.