A BEHAVIORAL MARKET GAME · AGES 13+

THE PRICE MOVES BECAUSE YOU DO.

Market Mayhem turns pressure, patience, and crowd behavior into something you can play. No real money. No stock picks. Just decisions—and the consequences they create.

39 CANDLES · 7.5 SECONDS EACH · ONE COMPLETE MARKET DAY

9:30OPEN
12:00MIDDAY
4:00CLOSE
LIVE GAMEPLAY · DESKTOP BETA

ACTUAL BETA CAPTURE · NO REAL MONEY · NO STOCK PICKS

Nate Sillyman, founder of The KeepMore Company

A MESSAGE FROM THE FOUNDER

Why I built a market game where luck can’t save you.

FOUNDER FILM · MEDIA PENDING

YOU ARE NOT PREDICTING THE MARKET. YOU ARE REVEALING YOURSELF.

PRESSURE

The clock, the crowd, and the scoreboard make every second count.

PATIENCE

Resist the noise. Wait, observe, and choose your moments.

CROWD BEHAVIOR

You are not the only one deciding. Together, players move the market.

ONE MARKET DAY = 39 CANDLES

9:30OPEN12:00MIDDAY4:00CLOSE

THE RUN

HOW A RUN WORKS

01

ENTER THE TAPE

Every player receives the same market day, the same clock, and the same opening conditions.

02

MAKE THE CALL

Buy, sell, hold, or choose chaos while the price and the crowd answer back.

03

OWN THE CLOSE

The run settles at your close. The result shows what your decisions created—without real money.

THE LESSON

WHAT THE GAME TEACHES

Pressure changes behavior. A good idea made in panic can still become a bad decision.

Patience is an action. Not pressing a button can be the clearest decision on the board.

The crowd is part of the market. Players do not merely watch the price; together, they become it.

Consequences belong at the close. The full run—not one lucky candle—reveals the quality of the process.

FOR THE GROWN-UPS

A MESSAGE FOR PARENTS & TEACHERS

This is a market game built to make behavior visible—not a brokerage simulator, a stock-picking lesson, or a promise about returns.

Players use a closed educational simulation with no real money. The useful conversation begins after the bell: What made you rush? When did you wait? Did the crowd change your mind?

READ THE FAMILY & CLASSROOM FAQ →

AGES 3–18

THE EDUCATIONAL PATH

Market Mayhem is the pressure test near the top of a longer path. The books begin with one clear idea and grow with the learner.

AGES 3–6

NOTICE

Prices change. Waiting matters. Every choice has a cost.

AGES 7–10

COMPARE

Patterns guide attention without promising the future.

AGES 11–13

OWN

Understand value, risk, and what it means to own a piece.

AGES 14–18

DECIDE

Practice discipline while the clock, crowd, and score push back.

THE DESKTOP BETA

THE BELL IS WAITING.

One market day. Thirty-nine candles. Your decisions on the record.ENTER THE BETAEducational simulation · No real money · No stock picks · No investment advice

THE PLAIN ANSWERS

BEFORE YOU ENTER THE TAPE

Is Market Mayhem played with real money?

No. Market Mayhem is an educational simulation. There is no real money, no brokerage account, and no stock-picking advice.

What does Market Mayhem teach?

The game makes pressure, patience, and crowd behavior visible. Players see how their own decisions and the group’s decisions shape a complete simulated market day.

Who is the Market Mayhem desktop beta for?

The game-first experience is designed for ages 13 and up. KeepMore’s broader educational path begins with picture books for younger learners and grows through comics, courses, and games.